3D Character Artist

GamesRemoteFreelancePer projectMid–Senior

About the role

Soul iQ is looking for a 3D Character Artist to join our Games branch on a project basis. You will take characters from concept art to game-ready assets, working closely with our concept artists and technical artists to deliver stylized and realistic characters for our studio partners.

What we’re looking for

  • Strong portfolio of character work, stylized or realistic
  • Solid understanding of anatomy, form and silhouette
  • Experience with ZBrush, Maya or Blender, and Substance Painter
  • Knowledge of game-ready topology and real-time constraints
  • Clear communication and reliable delivery on deadlines

Nice to have

  • Experience with Unreal Engine 5 and MetaHuman
  • Hair and fur grooming, hair cards

What you’ll do

  • Sculpt high-poly characters in ZBrush from concept art
  • Build clean retopology and UVs optimized for real-time
  • Texture with PBR workflows in Substance Painter
  • Prepare, test and present assets in Unreal Engine
  • Iterate on feedback with art directors and clients

Deliverables

  • High-poly sculpt and game-ready low-poly mesh
  • PBR texture sets and LODs
  • Turntable render and in-engine screenshots
  • Organized source files

How we hire

  1. 1
    Application reviewWe review your portfolio and resume.
  2. 2
    Intro callA short conversation about the project and your availability.
  3. 3
    Art testA small, scoped task related to the role. [Paid / unpaid]
  4. 4
    Project agreementWe confirm scope, timeline and rate.

Want to work with us?

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